AI Insights · Timothy · July 2025
Ultracasual Games Performance in Qatar: Q2 2025
Explore the performance of top ultracasual games on a unified platform in Qatar during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the ultracasual game category on a unified platform in Qatar saw varying performance levels across the top five applications. According to data from Sensor Tower, these games exhibited diverse trends in weekly revenue, downloads, and active users.
PlaySlime: Slime Simulator Game, published by Slime Simulator Studio, experienced fluctuations in weekly revenue, starting at around $218 and reaching a peak of $240 by late June. Weekly downloads fluctuated, with a notable increase to 144 downloads in mid-April. The active user base remained relatively stable, hovering around 1K throughout the quarter.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. showed moderate weekly revenue, peaking at $94 in early May. However, the app saw minimal active users, with numbers dwindling to as low as 1 by the end of April.
Perfect Tidy, developed by ABI GLOBAL LTD., showed promising trends. Weekly downloads began at 1K and maintained a steady flow, ending with 473 by late June. Revenue spiked to $120 in early June, while active users showed a slight decline from over 3K in early April to just above 2K by the end of June.
Slime it: Slime Game Simulator by Slime4Fun maintained a steady revenue stream, averaging around $25 weekly. However, the app saw negligible downloads and active users, with only a single download and active user recorded in the last week of June.
Lastly, ASMR Coloring! from Coco Play experienced a consistent revenue stream, though slightly lower, with peaks around $23 in late May. The app did not record any significant downloads or active users during the quarter.
These insights from Sensor Tower highlight the diverse performance patterns of ultracasual games in Qatar, offering a snapshot of user engagement and financial success in the region.